Albumillion

Change log

What changed for players, newest first

25 September 2026 — The day's stats compare scores

The line comparing you with everyone else used to average the rarity of the answers you locked, which left out the ones you missed: seven blanks and one rare answer beat a day of seven solid ones. It compares scores now, and a blank costs the seventh of the record it always cost.

24 September 2026 — Songs and albums ranked by what people listen to

Until now, how rare a song or album counted as was worked out mostly from how many times it had been pressed — how many CDs, records and reissues exist of it. That rewards anything that kept turning up on compilations, and it undersells a song everybody streams but nobody pressed.

Albumillion now knows how much each of 225,000 artists' songs and albums are actually listened to, and uses that instead, falling back to pressings where nobody has the figures.

Percentages on questions you have already played may have moved, since the whole scale shifted. Your past scores are untouched.

21 September 2026 — First day fixes

21 September 2026 — Albumillion opens

Seven music questions a day, the same seven for everyone, changing at midnight in New York. Name as many answers as you can before each timer runs out. A wrong guess costs nothing; the rarer your answer, the more it is worth, and an answer almost nobody finds is Once In Albumillion.

There is nothing to buy and no advertising. The game never asks for your name, your email address or payment details.

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